So Saturday night, I sat down at a table next to John, Travis, and a woman named Roxana. John and I both quieted down, and she began "The patter of rain wakes you from your sleep, as your caravan rolls along the road."
So began my very first real table-top campaign of Dungeons and Dragons (v 3.5). It was a blast. John and I were both knowledgeable about the game and its mechanics, but Travis was a complete and utter novice. A lot of time was spent explaining how combat worked, or how to roll a die, and other elementary stuff most players take for granted. That being said, Travis added a very interesting element to the game. Once he learned that you're allowed to throw a roll pretty much any time, he took advantage of it. Pretty soon, every person that glanced at us was subjected to a Sense Motives check. It got pretty funny. At one point, someone cast Entangle on us, and Travis tried to use a Sense Motive on the trees that tried to grab us.
We played for three or four hours, at least. Probably more. Rolling up our characters was the hardest part, especially for Travis, who didn't even know what a d6 is. But now that we've got our characters, we're ready for this Saturday (or Sunday, if I can't get Jamie to reschedule me to work on Sundays instead).
Roxie says she can make the campaign last a year. I hope it's true. I had a LOT of fun Saturday night.
So began my very first real table-top campaign of Dungeons and Dragons (v 3.5). It was a blast. John and I were both knowledgeable about the game and its mechanics, but Travis was a complete and utter novice. A lot of time was spent explaining how combat worked, or how to roll a die, and other elementary stuff most players take for granted. That being said, Travis added a very interesting element to the game. Once he learned that you're allowed to throw a roll pretty much any time, he took advantage of it. Pretty soon, every person that glanced at us was subjected to a Sense Motives check. It got pretty funny. At one point, someone cast Entangle on us, and Travis tried to use a Sense Motive on the trees that tried to grab us.
We played for three or four hours, at least. Probably more. Rolling up our characters was the hardest part, especially for Travis, who didn't even know what a d6 is. But now that we've got our characters, we're ready for this Saturday (or Sunday, if I can't get Jamie to reschedule me to work on Sundays instead).
Roxie says she can make the campaign last a year. I hope it's true. I had a LOT of fun Saturday night.